![]() ![]() The Hero character does have mana but no abilities currently use it. Confirms targeting.Īctivates the weapon's alternate ability.Īctivates the weapon's secondary ability. KeybindĪctivates the weapon's primary ability. There are branches of this Sample Project for older versions of Unreal Engine, but they are no longer supported and are liable to have bugs or out of date information. GASShooter is current with Unreal Engine 4.27. TargetActors with persistent hit results and ReticleActors particularly do a lot of code on Tick().Īssets included come from Epic Games' ShooterGame learning project, Epic Games' Infinity Blade assets, or made by myself. ![]() This is not production-ready code but a starting point for evaluating different techniques in GAS relating to using weapons. ![]() This is a sister project to the GASDocumentation and information about the techniques demonstrated here will be discussed in detail in the README there. GASShooter is an advanced FPS/TPS Sample Project for Unreal Engine 4's GameplayAbilitySystem (GAS) plugin. ![]()
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